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Thread Statistics | Show CCP posts - 37 post(s) |

Rekkr Nordgard
The Ardency of Faith
260
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Posted - 2014.01.14 17:35:00 -
[1] - Quote
Fix POSes? Nope. Fix Sov? Nope. Fix TiDi? Nope. Fix Corp roles? Nope. Iterate on FW? Nope. Rework PvE? Nope.
Nerfing nullsec income to make it even more empty and less desirable? YES, now THAT'S the important thing CCP needs to be spending its time and resources on. |

Rekkr Nordgard
The Ardency of Faith
265
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Posted - 2014.01.14 18:12:00 -
[2] - Quote
Anys Thes'Realin wrote:Something I missed: Quote:The ESS has a global beacon, meaning it will be visible by all players, allowing them to warp directly to it. Note that the new scan-block deployable does not interfer with this. Scan Block deployable? Did I miss something? When was this announced?
It was a terrible, terrible, terrible new deployable that CCP announced last week. Thankfully after 30 pages of people telling them what an awful idea it was, CCP nerfed it to the point that it is useless and will never be used.
https://forums.eveonline.com/default.aspx?g=posts&t=310620&find=unread |

Rekkr Nordgard
The Ardency of Faith
267
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Posted - 2014.01.14 19:11:00 -
[3] - Quote
Hatsumi Kobayashi wrote:Gizznitt Malikite wrote:First off, the locals generally won't hit the "take all" button, but will hit the "share bounties" button. They will then pay corp taxes while still benefiting from the enhanced income of the ESS. You have more faith in human nature than I do
It depends on whether or not there is a record generated when someone hits the take all button. If there isn't one, then that's even more incentive not to use these deployables. If there is one, then I'm pretty sure blatantly stealing from your alliance mates will get you kicked. |

Rekkr Nordgard
The Ardency of Faith
267
|
Posted - 2014.01.14 19:16:00 -
[4] - Quote
Hatsumi Kobayashi wrote:Rekkr Nordgard wrote:Hatsumi Kobayashi wrote:Gizznitt Malikite wrote:First off, the locals generally won't hit the "take all" button, but will hit the "share bounties" button. They will then pay corp taxes while still benefiting from the enhanced income of the ESS. You have more faith in human nature than I do It depends on whether or not there is a record generated when someone hits the take all button. If there isn't one, then that's even more incentive not to use these deployables. If there is one, then I'm pretty sure blatantly stealing from your alliance mates will get you kicked. There is one, but nothing prevents you from using an alt.
An alt who would be treated by everyone else exactly like any other neutral or red entering the system and we run into all the negatives brought up previously in this thread. |

Rekkr Nordgard
The Ardency of Faith
268
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Posted - 2014.01.14 21:24:00 -
[5] - Quote
PotatoOverdose wrote:James Amril-Kesh wrote: Instead of allocating developer resources to things that matter and need to be fixed or improved (POS mechanics....
Playing devils advocate for CCP....maybe they are doing just that. Consider 2 things, if you will. 1) The main hurdle to improving POS is the legacy code which CCP apparently can't touch, particularly as it applies to the Pos bubble. 2) We get a new bubble (the MSI) which projects a new effect (dscan jamming) over a bubble. This is linked to some new capabilities they've been developing. Seems to me that these "new capabilities" could be used for removing OGB and a new POS system. Just saying...
If this were the case, then CCP would do well to straight out tell us what they're doing. This would help reduce criticism and focus feedback. Simply handing us crap like this deployable and expecting us to accept it because it MIGHT someday somewhere down the line result in fixing POSes is ridiculous. Also, they should stick with deployables that actually replace functions POSes currently perform instead of trying to introduce garbage nobody asked for or wants, at least until POSes have been completely replaced. |

Rekkr Nordgard
The Ardency of Faith
270
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Posted - 2014.01.15 00:04:00 -
[6] - Quote
M1k3y Koontz wrote:A lot of people seem to be missing the point of these.
1) There is NOTHING mandating you put these up! You can simply sacrifice 5% of your income. Ohnoes!!! Now you're making 57m/hour not 60m/hour! The end is nigh, unsubscribe!
2) Have a cloaky alt camp the ESS if you put one up. When an inty comes to try to steal your hard earned cash, kill it! It takes 40 seconds to redeem the tags from the ESS, so you have PLENTY of time to chase off or kill a stationary (or at least super low transversal) inty!
3) ITS A CONFLICT DRIVER! QUIT WHINING!!! Now when you're out roaming drop one of these things and the local carebears can't rat away in anoms until they kill it! If they run anoms you can just steal 20% of their income. If they try to kill it, CONGRATULATIONS, YOU JUST GOT A FIGHT. Additionally, the automatic defensive bubble prevents kiting gangs from coming in at 100km, they start out at 15km away, just like on a gate, giving you a chance to catch something.
I wish we had these in nullsec when I lived there, a three hour roam would end with only killing a cyno-noobship and a whole lot **** talk in local.
So argument is that deployables, which will never be used except by roaming gangs, will provoke fights from PvEers even when said deployables will have zero negative effect on those PvEers since they won't be ratting while reds/neuts are in the system and the deployable can be easily destroyed as soon as the reds/neuts leave? Yeah, you have an extremely appropriate alliance name. |

Rekkr Nordgard
The Ardency of Faith
271
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Posted - 2014.01.15 00:26:00 -
[7] - Quote
PotatoOverdose wrote:Ravcharas wrote:M1k3y Koontz wrote:And your alternative conflict driver is.... There is none. People who rat don't want to fight, they want to rat. And people who haul plexes in noobships don't want to fight either, they want to haul plexes in noobships. What's your point?
The point is that adding a deployable that doesn't harm them won't effect their behavior. Duh. |

Rekkr Nordgard
The Ardency of Faith
272
|
Posted - 2014.01.15 01:48:00 -
[8] - Quote
Andrea Keuvo wrote:Also, if this nerf to nullsec income happens I'm moving to hisec to gank day old noobs till they quit the game. Nerf my income I'll nerf yours.
But don't worry CCP, I'm sure the income you'll lose will be less than 5% of what you make. Which apparently is the percentage you're perfectly fine with simply arbitrarily eliminating for us. |

Rekkr Nordgard
The Ardency of Faith
281
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Posted - 2014.01.15 22:01:00 -
[9] - Quote
CCP SoniClover wrote:Gizznitt Malikite wrote:It would be nice to get some dev &/or CSM feedback on the issues brought up.
also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft? Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.
Way to be completely tone deaf and totally ignore all our fundamental problems with this piece of garbage. |

Rekkr Nordgard
The Ardency of Faith
285
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Posted - 2014.01.15 22:07:00 -
[10] - Quote
CCP SoniClover wrote:It-¦s not going to happen in 1.1, but might in the future. Possibly also if we do meta-versions later that change security level restrictions and/or payout values.
CCP SoniClover wrote:They're seeded on market same as the first version.
Oh yes, the market question is THE MOST important point in regards to this deployable, thanks for staying on top of that.
Do know how awful this deployable is? You had to punish an entire portion of the game to try to FORCE them to use this deployable. That's just horrible game design. Scrap this entire thing. |

Rekkr Nordgard
The Ardency of Faith
293
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Posted - 2014.01.16 04:01:00 -
[11] - Quote
The fact that a CCP Dev would lie through his teeth and insult our intelligence rather than admit his pet project is a steaming pile of bullcrap is far more concerning than a measly 5% nerf to nullsec bounties or a broken deployable no one will ever use (as stupid and unnecessary as those are). |

Rekkr Nordgard
The Ardency of Faith
296
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Posted - 2014.01.16 17:39:00 -
[12] - Quote
Andrea Keuvo wrote:Facepalm. There is no incentive for nullbears to fight. Look, the deployment of these will be banned by all major alliances and even if they aren't, ratters wont deploy them. Putting this in your system is an open invite for hostiles to disrupt your ratting activities. People don't want hostiles in their ratting system, they want to rat. People don't want to do emergency PvP in their ratting system, they want to PvP in a properly organized fleet and on a roam. There is no chance that these will be deployed by any locals in a ratting system.
If a hostile comes to deploy this, ratters will remain docked as always until the gang moves on and gets bored. They either scoop their ESS and take it with them or it will get blown up in 30 seconds after they are gone and before any ratting starts.
If a forced fight is what you are looking for a module already exists for this, its called an SBU.
CCP, is there any way we can get this man/woman put in charge of Team Superfriends? |

Rekkr Nordgard
The Ardency of Faith
342
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Posted - 2014.01.20 15:37:00 -
[13] - Quote
Shvak wrote:http://www.eveonline.com/rubicon/features/encounter-surveillance-system/ I think all speculation that CCP may can the idea just flew out the window.
CCP; listening to player feedback since never. |

Rekkr Nordgard
The Ardency of Faith
345
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Posted - 2014.01.20 17:38:00 -
[14] - Quote
Tahnil wrote:Fix Sov wrote:So what's the direction this useless module is supposed to be taking "this game"? Farms and fields. I hope CCP was somewhat prepared for the resistance by nullbears once it became more than an empty slogan :-P
If CCP thinks that when we said that we wanted farms and fields that we meant we wanted nullsec line members' already tedious income nerfed, then we need to have a talk about what "farms and fields" actually means. |

Rekkr Nordgard
The Ardency of Faith
345
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Posted - 2014.01.20 17:40:00 -
[15] - Quote
Tahnil wrote:Then by all means don't use it. But don't whine and ***** about it as well. If the module isn't used at all, CCP will have to revisit it in spring. And if you're concerned about your income, then either use it or do one more site a week.
Just like CCP is going to fix Sov, POSes, corp roles, and lag? lol, please.
Tahnil wrote:If you see potential in the idea behind it, suggest spme improvements. Nuff said.
There have been 80+ pages of suggestions, all of which have been ignored by CCP. |

Rekkr Nordgard
The Ardency of Faith
351
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Posted - 2014.01.21 16:25:00 -
[16] - Quote
CCP SoniClover wrote:Here's a quick update on the changes we've made to the ESS, based on testing and feedback. There is a dev blog coming out tomorrow detailing these (and other changes) to the deployables in 1.1, but here's a basic overview.
Additions/edit * With an active ESS in system, bounties pay out LP in addition to normal ISK reward. LP reward starts at 0.15 LP per 1000 ISK and can increase to 0.2 LP per 1000 ISK as the bonus payout increases. As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level. This is to address the risk vs. reward concerns. Thanks to those that suggested using LPs instead of ISK for balance. * There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share has 20 seconds, Take all has 180 seconds. Moving out of range while the timer is ongoing resets the timer. This is to reduce the feasibility of having an alt sit at the ESS and quickly empty the pool when someone shows up. * Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. This is to reduce the feasibility of using ships immune to bubbles for stealing purposes.
Also, some of the stats have changed: * Price lowered from 30 million to 25 million * Hit points increased from 150k to 250k * Volume increased from 150 to 200 * Increased minimum range from stargates/stations to 3000 km, from 300. * Activation time increased to 120 seconds, up from 60 seconds
Some of these changes are already out on Sisi, the rest should be there soon. Thank you all for your feedback.
I don't understand why people who were opposed to the ESS before suddenly now love the idea. These changes fix nothing; stop trying to polish a turd - it's still just a turd.
There's no mention of rolling back the 95%/80% nerf to nullsec ratting income, so most of the changes in your post are irrelevant since ESSs will still be KOS to all major alliances and no ratter in his right mind is going to deploy one. No one is going to risk 20% of their ratting income for a measly LP payout, especially since if everyone used an ESS that LP would soon be worthless. Lowering the price and upgrading the EHP are stupid "shooting structures is fun!" changes. 120 seconds is still 480 too short - minimum. I would be pissed about you trying to devalue LP for both highsec and nullsec, but since no one is going to use this, hopefully that will be avoided.
tl;dr - the fundamental concepts behind this deployable as still present and deeply flawed and none of these minor changes fixes that, if it even can be fixed. You would still be far better served simply scrapping the ESS entirely and going back to the drawing board instead of continuing to try to force this piece of trash down our throats. |

Rekkr Nordgard
The Ardency of Faith
352
|
Posted - 2014.01.21 17:45:00 -
[17] - Quote
Tahnil wrote: Yeah, you're kinda fighting against windmills here.
First of all: donGÇÿt you see that itGÇÿs all the more seducing to use this module, the more nullsec alliances are trying to boycott it? Because if nobody BUT ME uses it, the better for me! Cause IGÇÿm earning additional LP now, and you donGÇÿt.
Second, the LP payout itself seems to be quite okay. Assuming a nullbear now earns 30m ISK for each hour ratting, after the change the following will happen:
NO ESS DEPLOYED Direkt ISK income nerfed to 28.5m ISK. No additional benefits or frills.
ESS DEPLOYED Direkt ISK income lowered to 24m ISK. Additional 3,600 to 4,800 LP directly to LP wallet. 6-7.5m ISK go into ESS.
Given current navy LP values (c. 800 ISK/LP) this sums up to c. 32.9m to 35.3m, depending on how long the ESS has been deployed and not cashed out. This is a potential buff of 9.7 to 17.7 percent to nullbear income.
But most important of all: this ratter will potentially earn 25% more than a ratter who doesn't deploy an ESS. ThatGÇÿs kind of a motivation :D
Those LP values are the current values. Any widespread use of this deployable in nullsec will quickly devalue already low value LP meaning that nullsec players making less ISK is built into the success of this deployable. This is my FW character, I know all about LP devaluation.
As repeatedly pointed out in this thread, an average system can only support 3 to 5 ratters in PvE ships trying to make ISK not PvPing. The rewards of this deployable are insufficient to force these 3 to 5 players to deploy and risk having to reship to PvP ships and try to fight usually outnumbered or outgunned by the red/neut roaming gang who probably are better organized and have more PvP experience too. Risking 20% of your income for a chance of a small reward that you will lose all of if a even a small roaming gang comes through is more than enough to result in this deployable's banning thoroughout most of nullsec.
If you want to use this deployable, then by all menas please do. In fact, I encourage it. Because it will quickly become known who uses ESSes and who doesn't and roaming gangs are going to spend far more time in territory that use these. So in the end, ratters not using these will make far more ISK because they'll be out ratting while those groups using ESSes will be defensive PvPing or docked up. |

Rekkr Nordgard
The Ardency of Faith
354
|
Posted - 2014.01.22 09:16:00 -
[18] - Quote
Vald Tegor wrote:Rubicon 1.2: - Sleepers no longer drop databases - New deployable. Has a chance to download databases from defeated sleepers in system. Has no effect if the wormhole does not have an active connection to K-space. Wormholes involved cannot be end of life or shrunk due to mass. They must have relay deployables anchored in every system along the path, including the first k-space system. The relays show globally on the overview, immediately alerting travelers that someone down the chain is ratting. Exciting Pvpve encounters are sure to follow.
Let's try not to give the team that thought the ESS was an absolutely fantastic concept any more ideas please. |

Rekkr Nordgard
The Ardency of Faith
371
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Posted - 2014.02.04 21:45:00 -
[19] - Quote
Well it appears that, quite predictability, CCP and all the "elite PvPers" were completely wrong about this piece of crap and everyone calling it broken garbage were right. Most nullsec entities are simply taking the unnecessary arbitrary 5% nerf and not using a ESS. Those few that are using a ESS have found several ways of doing so with very little risk either by sitting an alt right next to the ESS and hitting share the moment there's danger, putting the ESS in an anom with scrambling frigates, or even putting the ESS inside a low value DED complex.
Awesome conflict driver, CCP, mission accomplished. You absolutely did not add unnecessary layers of complexity to the game for zero purpose, nope, not at all. |
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